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Precision Software Appli…tions Silver Collection 1
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Precision Software Applications Silver Collection Volume One (PSM) (1993).iso
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egavga
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hugo.arj
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HUGO.EXE
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MANUAL.DOC
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1992-05-22
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ HUGO'S HOUSE OF HORRORS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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Copyright 1990-1992, David P. Gray, Gray Design Associates
All Rights Reserved
Member, Association of Shareware Professionals
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ C O N T E N T S ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
1. Specification
2. System requirements
3. Files distributed
4. USER GUIDE
4.1 Start-up procedure
4.2 How to play
4.3 Function keys
4.4 Record and playback
4.5 Help hints
5. Revision history
6. Other products
7. Program self-check
8. Comments to the author
9. Association of Shareware Professionals
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 1. SPECIFICATION ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
HUGO'S HOUSE OF HORRORS is an exciting and challenging adventure game that uses
a combination of colorful 3-D animated graphics and text. Great graphics are
accompanied by music and a good sense of humor along the way.
You control HUGO'S destiny as he tries to rescue his sweetheart who is
imprisoned somewhere inside the haunted house, and you must solve the various
puzzles and challenges encountered during his quest. You will be glued to the
screen for hours as you track you way through the haunted rooms.
Other features include save and restore, sound options, inventory keeping,
on-line help and the all important boss key.
When registering this game for $20 + $4 S&H you will receive:
HUGO'S HOUSE OF HORRORS hint booklet
HUGO'S HOUSE OF HORRORS registered version with self-running feature
HUGO II, WHODUNIT? unregistered version not including hint booklet
Alternatively you can register ALL three games in the trilogy for $40 + $4 S&H
and you will receive all three registered games with self-running features, all
three hint booklets together with a special bonus booklet "The Making of HUGO".
"The Making of HUGO" is ONLY supplied with the trilogy and contains a wealth
of information and trivia not found anywhere else.
You can register by mail to David P. Gray, Gray Design Associates, P.O. Box 333,
Northboro, MA 01532, USA. Please see the README.DOC for registration form
together with details for overseas and credit card orders.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 2. SYSTEM REQUIREMENTS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
HUGO'S HOUSE OF HORRORS requires an IBM compatible computer with EGA graphics,
at least 360Kb of ram and 850Kb of disk space. A hard disk is not essential
but highly recommended.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 3. FILES DISTRIBUTED ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
MANUAL.DOC .............. This file
README.DOC .............. Important Information
HHH.EXE ................. HUGO'S HOUSE OF HORRORS program
PLAYBACK.DAT ............ Automatic playback file for entire game (registered
version only)
VARIOUS ................. Various data files for the game
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 4. U S E R G U I D E ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.1 START-UP PROCEDURE ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
Start HUGO'S HOUSE OF HORRORS by typing HHH.
The registered version allows you to add one or more switches as follows:
HHH -s Disables the sound
HHH -r Runs the program in RECORD mode
HHH -p Runs the program in PLAYBACK mode
To finish the game early, type either QUIT or EXIT at the prompt.
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.2 HOW TO PLAY ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
To move HUGO, use either your arrow keys or the numeric keypad (remember to
turn the Num-Lock off). If using the keypad, diagonal movement is possible.
To stop HUGO simply type the same cursor key (or numeric keypad key) twice.
Remember there is no need to hold down the button for HUGO to keep moving.
Use simple English to instruct HUGO to perform an action. For example "look
around" or "look at door" to look at things. To pick something up try "pick
up the gold" or "get gold" or "take gold" etc. Many synonyms are allowed but
if HUGO doesn't seem to understand, try re-phrasing your command.
Certain actions carry a bonus score when carried out, as does picking up
useful objects. When you have successfully completed the game, your score
should match the maximum score shown on the status line at the top of the
screen.
If you have trouble solving some of the puzzles in this game, there are a
couple of hints in section 4.5 of this manual. There is also a hint booklet
available when you register with the author. This hint booklet contains a
range of hints, from cryptic to obvious, for each room. To register please
refer to the README.DOC file for ordering information.
Registered users also receive a self-running version of the game (see section
on record and playback) which runs through the game unattended and achieves
the maximum score possible. It is also useful for demonstration purposes
as it is simple to run it endlessly from a loop within a batch file. The
registered version also allows you to record your own games and play them
back later.
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.3 FUNCTION KEYS ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
F1 .......... Press once for a reminder of the other function keys.
Press twice for help.
F2 .......... TURNS SOUND ON OR OFF. Note that sound does not play
continuously. The status of this button is shown in the
status line at the top of the screen.
F3 .......... REPEATS LAST COMMAND. This key is useful to allow you to
repeat a command or edit the last command.
F4 .......... SAVES A GAME. If you have to leave the game early but wish to
save your current position, use this feature by pressing F4.
You will see a text box appear with eight rows of dotted lines
and an arrow pointing to the first. These are empty "slots"
which allow you to save up to eight versions of the game.
Press return and the arrow will flash by the first slot,
prompting you to enter a short description of your current
game, e.g. "In the Kitchen", press return to save the game and
then either continue or leave the game by typing QUIT or EXIT.
When you return to run the game again, use the F5 button to
restore it. You may re-use any slot and either retain the
same description or type another.
F5 .......... RESTORE A PREVIOUSLY SAVED GAME. Select a "slot" as described
in function F4. Note you may not select an empty slot! Hit
return to restore the game.
F6 .......... INVENTORY. Pressing F6 puts up a text box to show you what
objects you are currently carrying.
F9 .......... BOSS BUTTON. So-named because it instantly removes all traces
of the game from the screen and places you in a normal DOS
environment from which you can perform your regular work-like
commands. Note, however, that the game is still lurking unseen
in the background and the amount of memory available to you is
reduced by about 280Kb. Resume your game at the next opportune
moment by typing EXIT. [Note: You must have sufficient
memory (at least 512K) before running HUGO for the boss button
to work, and command.com must either reside in one of your
PATH directories or have a suitable COMSPEC or SHELL command.
See your MSDOS manual for an explanation of these terms.]
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.4 RECORD AND PLAYBACK ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
The registered version of the game includes record and playback modes. This
effectively allows you to construct a self-running version of the game and a
sample playback file is included which runs right through the game from start
to finish, achieving the maximum score possible.
To run this playback file, make sure the supplied PLAYBACK.DAT file is in the
same directory as your registered version of the game and type: HHH -p
This self-running game might be suitable for, say, a child who is too young
to play the game but can watch the game like a story. To disable the sound
during the playback, type: HHH -p -s
To record your own game, start the program by typing: HHH -r Note that this
will create a file PLAYBACK.DAT which will overwrite any previous file of
that name, including the one supplied. If you wish to save a previous
PLAYBACK.DAT, copy it to another directory or rename it.
Some points to watch when recording are:
■ When a text box appears on the screen, it will stay up for a period of time
which depends on how much text there is to read. When the time is up, the
program beeps to let you know you can continue. This is because during
playback, there should be no manual intervention.
■ Don't try to use the Save and Restore features, this would require manual
intervention during playback.
■ The same goes for the BOSS button.
■ You may use the F1, F2, F3, F6 buttons during recording.
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.5 HELP HINTS ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
There are one or two places in the game where a large number of players have
got well and truly stuck. For this reason here are some clues for the most
popular areas of befuddlement. Remember only to read further if you need
help, otherwise it could spoil your enjoyment ...
CAN'T GET IN THE FRONT DOOR ...... Although this is an easy problem for
experienced adventurers, to a novice it will be extremely baffling. The key
to the front door is hidden inside the pumpkin.
First move close to the pumpkin and say "get pumpkin" then say "drop pumpkin"
or "break open pumpkin" to reveal the key. Now pick up the key ("pick up key")
and walk over to the front door and say "unlock door" and finally "open door".
You can now move HUGO through the door with the cursor key and you are in the
hallway of HUGO'S house and ready to start the game.
WHO IS ASLAN, ANYWAY? ...... While some people have thoroughly enjoyed
tormenting their local library assistant while researching the answers to the
old man's riddles and trivia questions, others have stayed up all night tearing
their hair out. To these, my sincere condolences and the answers are:
1. Bilbo
2. Narnia
3. Bram Stoker
4. Man
5. C
6. Bullet
7. The last one is up to you!
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 5. REVISION HISTORY ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
1.0 Jan 01 1990 ....... Baseline version
1.1 Jan 03 1990 ....... Fixed register incompatibility with VGA cards which
caused freeze on first screen
1.2 Jan 14 1990 ....... Fixed ASP compliance "bug"
1.3 Apr 27 1990 ....... Added corruption self-check
1.4 Sep 01 1990 ....... Fixed case sensitivity on QUIT or EXIT
1.5 Feb 10 1991 ....... Curtailed butler's perambulation
1.6 May 14 1991 ....... Added 1-800 telephone number
1.7 Jun 02 1991 ....... Added exit screen
1.8 Feb 20 1992 ....... Added installation utility, help text to manual and
special offer on trilogy.
1.9 May 23 1992 ....... Fixed restore bug introduced in 1.8 Added helpful
wording when looking at pumpkin. F2 kills song.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 6. OTHER PRODUCTS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
The following are programs produced by David P. Gray. If you wish to obtain
evaluation copies please contact your shareware distributor.
1. HUGO'S HOUSE OF HORRORS ...... this game.
2. HUGO II, WHODUNIT? ...... It's adventure time again as HUGO and Penelope
get swept up in another superbly animated 3-D EGA extravaganza! This time
a murder mystery is afoot with a couple of fiendish twists and a large
helping of humor along the way.
Just look what's in store; a revolving bookcase, a saucy French maid, and
a murderer! HUGO II, WHODUNIT? follows the same look and feel of
HUGO'S HOUSE OF HORRORS but with many more screens and characters. If you
enjoyed the original HUGO adventure, HUGO II is a real treat in store for
you!
Other features include save and restore, sound options, inventory keeping,
on-line help and the all important boss key.
3. HUGO III, JUNGLE OF DOOM! .... The third and final episode of this hugely
popular trilogy of colorful 3-D animated EGA adventure games. Featuring
spectacular graphics, a new "turbo" button and built-in hints, HUGO III
is sure to be another best-seller. Will HUGO outwit the evil witch-doctor,
find the mysterious Pool of Life and finally defeat his arch-enemy the old
man? The answer is yes, and much more besides!"
Other features include save and restore, sound options, inventory keeping,
on-line help and the all important boss key.
4. TOUCH TYPE TUTOR ...... This menu driven, easy to use program has three
modes of operation:-
The first (TUTORIAL mode) has eight graduated lessons that allow you to
move along at your own pace. A progress report is available after every
lesson. A sample keyboard is displayed, showing the keys used for the
current lesson along with information a about finger placement.
The second (SPEED mode) is for the person who knows how to type but wants
to be faster. A valuable tool for measuring prospective employees typing
speeds as the speed text files can be customized.
The third (GAME mode) is an excellent way to improve your mastery of the
keyboard while having fun with this simple text game.
Significant improvements in Version 4 include extra statistics and bar graph,
configurable lessons, mouse support, variable screen colors and easy access
to progress reports.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 7. PROGRAM SELF-CHECK ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
HUGO'S HOUSE OF HORRORS provides a measure of protection for itself against
accidental corruption during downloads from bulletin boards. A self-check is
performed when the program starts up and will notify the user upon failure.
Note that the program must be run from the directory where it resides or the
self-check will fail.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 8. COMMENTS TO THE AUTHOR ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Any feedback would be greatly appreciated. Please direct any comments to
the author personally via mail to David P. Gray, Gray Design Associates,
P.O. Box 333, Northboro, MA 01532, USA.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 9. ASSOCIATION OF SHAREWARE PROFESSIONALS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
This software is produced by David P. Gray who is a member of the Association
of Shareware Professionals (ASP). ASP wants to make sure that the shareware
principle works for you. If you are unable to resolve a shareware-related
problem with an ASP member by contacting the member directly, ASP may be able
to help.
The ASP Ombudsman can help you resolve a dispute or problem with an ASP member,
but does not provide technical support for members' products. Please write to
the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442, USA or send a
CompuServe message via Easyplex to ASP Ombudsman 70007,3536.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ END OF MANUAL.DOC ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓